Understanding Object Detection using YOLO

Posted on April 20, 2019
Last Edited on April 25, 2019
7 mins read
Tags: programming python deep-learning object-detection yolo computer-vision

In this post, I intend to breakdown how object detection is done using YOLO. Before fully understanding this hellish technological fiasta, you should know the difference in object classification, detection and segmentation.
Just stick till the end, and you won’t regret. :)


What is Object Classification

object-classification-gif
Image Reference: https://goo.gl/BPtB4f

It is a process where a system tries to predict what an image is. That is, a classifier that predicts the label of the image.
In a simple term, if you have a classifier for cat-dog prediction, the system (or the classifier) predicts (tries to predict) the label of any test image fed to it. Here, it will either be a dog or a cat.

Remember: For any classifier, it will only predict the class label on which it was trained on. So, in the above case, despite showing an image of an elephant, the classifier will either output dog or a cat. To recognize the elephant, the whole system will have to be trained from scratch (or loaded from pre-trained model) on elephants’ dataset.

Approaches for object classification:

object-classification
A general representation of abstract features using pixel. Bottom level consists of raw pixels. As we go up in the hierarchy, pixels are grouped together to form low level features which in turn form groups to form high-level features.

We can apply any existing ML/DL techniques for classification problem. Some of which are:

  • Binary classification on image features
  • SVM on image features
  • Artificial Neural Networks on image features
  • Convolutional Neural Networks on raw image

Among this, CNN has been proven to be one of the best architectures for image classification. To get the scale of how good CNNs are, just know that latest state of the art models in some ways incorporate CNN.

Object Detection

object-detection
Image from YOLO V3 in MPercept Technology R&D Unit

Object detection is a computer technology related to computer vision and image processing that deals with detecting instances of semantic objects of a certain class (such as humans, buildings, or cars) in digital images and videos. Well-researched domains of object detection include face detection and pedestrian detection. Object detection has applications in many areas of computer vision, including image retrieval and video surveillance.

In a more convenient sense, it is the process of detecting every objects in the scene along with classifying their labels and finding the bounding box (or polygons) of that object.

The last section consists of latest techniques like:

  • YOLO
  • RetinaNet
  • RCNN
  • Fast-RCNN
  • Faster-RCNN
  • Mask RCNN

YOLO

YOLO
Click Here: https://www.youtube.com/watch?v=MPU2HistivI

You Only Look Once is a state-of-the-art, real-time object detection system. It was originally developed around 2015 that outperformed every other techniques at that time.
YOLO has its own, neat, architecture based on CNN and anchor boxes and is proven to be on-the-go object detection technique for widely used problems. With the timeline, it has become faster and better with its versions named as:

  • YOLO V1
  • YOLO V2
  • YOLO V3

YOLO V2 is better than V1 in terms of accuracy and speed.
YOLO V3 is not faster than V2 but is more accurate than V2.

References

The original paper can be found here.
The paper reference to YOLO V3 can be found here which is nothing but an incremental improvement added to V2.

How Does YOLO Work

yolo-work
YOLO divides up the image into a grid of 13 by 13 cells: Each of these cells is responsible for predicting 5 bounding boxes. A bounding box describes the rectangle that encloses an object. YOLO also outputs a confidence score that tells us how certain it is that the predicted bounding box actually encloses some object.

Prior detection systems repurpose classifiers or localizers to perform detection. They apply the model to an image at multiple locations and scales. High scoring regions of the image are considered detections.

YOLO uses a totally different approach. It applies a single neural network to the full image. This network divides the image into regions and predicts bounding boxes and probabilities for each region. These bounding boxes are weighted by the predicted probabilities.

YOLO V3 is more accurate. Following picture depicts the overall architecture for YOLO V3: yolo-architecture
Source: https://towardsdatascience.com/yolo-v3-object-detection-53fb7d3bfe6b

Where to get YOLO

YOLO binaries (and sources) can be downloaded from following sources:

YOLO is based on darknet, built in C. Darknet is an open source neural network framework written in C and CUDA.

How to Use YOLO

I) Clone the Repository

git clone https://github.com/pjreddie/darknet

II) Compile The Source

We can directly compile the source using make. Just go the the directory where darknet is cloned and run the command:

Remember: make makes use of the Makefile which consists of instructions to compile the C source files.

After completion of the make process, you will get a file named darknet which is a binary and executable file. You can use this binary executable to run the YOLO.

III) Make darknet Executable

While running the command ./darknet, if you are getting permission error, it means the user does not have exeutable permission for running the binary. Just hit the following command

chmod u+x darknet

After this, you will be able to run the darknet executable

YOLO Structure

I) Configuration Files

YOLO is entirely plug-n-play, that is you can configure YOLO to detect any type of objects. In fact you can also modify the CNN architecture itself and play around. YOLO does this by making use of configuration files under cfg/.
The configuration files end with .cfg extension which YOLO can parse.
These configuration files consists of mainly:

  • CNN Architectures (layers and activations)
  • Anchor Boxes
  • Number of classes
  • Learning Rate
  • Optimization Technique
  • input size
  • probability score threshold
  • batch sizes

Based on different versions, there can be many configurations from V1 to V3 to full training to tiny layers. You can download different configurations out of which following are the two:

II) Weights

Each configuration has corresponding pre-trained weights. Here, only YOLO V3 is referenced.

Full Weight

To get full weights for YOLO V3, download it from https://pjreddie.com/media/files/yolov3.weights
This is the weight trained on full 9000+ classes.

Tiny Weight

This is the weight trained on only 80 classes. You can get the weight for YOLO V3 from here https://pjreddie.com/media/files/yolov3-tiny.weights

Test YOLO

As told earlier, everything is run using darknet exeutable file.
Suppose we have an image named test.jpeg, then we can try predicting the objects as:

./darknet detect yolov3-tiny.cfg yolov3-tiny.weights test.jpeg

Normally, .cfg are inside cfg/ directory.
Suppose, you have the yolov3-tiny inside the directory weights/ then, the command will be:

./darknet detect cfg/yolov3-tiny.cfg weights/yolov3-tiny.weights test.jpeg

Once done, there will be an image named predictions.jpeg in the same directory as of darknet file.
You can view the prediction classes along with corresponding bounding boxes.

Train

The trianing is a bit more complex because we have to get things and configurations right. Following command does everything:

./darknet detector train custom/cfg/obj.data custom/cfg/tiny-yolo.cfg custom/tiny-yolo_100.weights

Training Command Breakdown

Here, .cfg and .weights are what they meant to be — configuration and weight files as mentioned earlier.
Everything happens using the obj.data file which has content like:

classes= 1  
train  = custom/cfg/train.txt
valid  = custom/cfg/test.txt
names = obj.names  
backup = backup/

obj.names

This file consists of list of class names. Example:

train.txt

This file consists of list of training images that we are going to feed into the network. The content is similar as:

custom/train-images/11.jpg
custom/train-images/12.jpg
custom/train-images/13.jpg
...
...

Here, train-images/ consists of all the training images.
Along with the images, this directory also consists of text file for bounding box corresponding to the image.
So, you will have custom/train-images/11.txt whose content can be:

0 0.32502480158730157 0.3950066137566138 0.12896825396825398 0.09523809523809523

Here the first number represents the id of class of corresponding in obj.names.
The remaining numbers represent the bounding box. If there were multiple boxes of multiple classes, it’d be like:

0 0.32502480158730157 0.3950066137566138 0.12896825396825398 0.09523809523809523
0 0.52502480158730157 0.3950066137566138 0.12896825396825398 0.09523809523809523
1 0.32502480158730157 0.3950066137566138 0.12896825396825398 0.09523809523809523

test.txt

This file consist of list of test images.

Note: In .cfg, you have to change the number of classes to the total found in obj.names.

So, that is how you can run YOLO. Remember all the above command was tested in a Linux system. The process is similar for windows systems too.

Final Thought

I know it’s a tedious process, and the initial phase might feel like running straight into a wall, but once you make it to the end, you’ll feel great.

This was originally posted here
This article has also been published in Dzone here